Contact Information

If you have any questions, or requests for information in regards to the projects shown, feel free to contact me via the email address listed below. All other inquiries can be directed via email as well.

Additional contact information is available in my résumé or upon request.

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The Human Skeleton was modeled in Autodesk Maya with a focus on maintaining a strict quad topology. This was done in order for the resulting individual meshes to function as both a representation of an actual skeleton, and to be used as a base mesh for sculpting in either Pixologic ZBrush or Autodesk Mudbox. All still imagery and turntables were rendered in Maya, and composited in Adobe After Effects.

Unshaded Images